Elves

High elves are rare in this region. Like dwarves, they typically come in as traders from across Taklmal, and usually don’t stay long. However, two subraces of elves are native to this region.

According to legend, both desert elves and painted elves are descendents of a great elven empire that ruled this region ages ago, at a time when it was green and fertile. When a cataclysm destroyed the empire and parched the land, some of those elves that survived adapted and learned to live with the land, becoming desert elves, while others, who continued to believe themselves a superior race entitled to the labors of others, are now known as the painted elves.

Desert elves

Desert elves are nomadic horse people whose steeds are prized throughout the region and beyond. Many wonder how the elves are able to keep horses alive in the desert and believe the horses are somehow magical, but the truth is that the elves travel from watering hole to watering hole — typically oases, but also secret wells they have dug deep into the ground.

Desert elves look very similar to high elves, but are slightly taller and with light to medium brown hair.

Because they have no permanent homes or libraries, desert elves do not share their high elven cousins’ fascination with arcane magic, preferring instead a study of animals.

Painted elves

Painted elves are a wild people who would rather take than create.

Painted elves are named for their full-body paint. Most of the time painted elves wear a patchwork of browns and yellows that serve as camouflage, but before a raid they will switch to bright war paints. Each painted elf’s war paint is unique, and is only earned once they have killed a humanoid (painted elves who have not earned their paint go into battle naked).

Raids by painted elves are particularly dreaded, as unlike most brigands, they will strip an entire village of resources and able-bodied slaves, leaving behind only young children, the elderly, and the infirm, with no food or transport to safety.

(Painted elves are not a PC race, but are included here for completeness’ sake.)

Stats

High elves

As standard.

Desert elves

  • −2 Strength, +2 Dexterity: Desert elves are physically weaker than their high elf cousins, but also hardier.
  • Medium. No special penalties or bonuses.
  • Base land speed 30 feet.
  • Low-light vision.
  • Sleepless: Desert elves are immune to sleep spells and effects and trance for four hours in-stead of sleeping for eight hours.
  • Resist enchantment: Desert elves have a +2 racial saving throw bonus against enchantment spells and effects.
  • Weapon Proficiency: Desert elves are automatically proficient with the scimitar, rapier, and shortbow (including the composite shortbow).
  • Animal affinity: Desert elves gain a +2 racial bonus on all Handle Animal checks.
  • Heat Endurance: Desert elves gain Heat Endurance (Sandstorm 50) as a bonus feat.
  • Automatic languages: Common, elven. Bonus languages: Bhuka, Gnoll, Gnome, Halfling, Orc, Sylvan.

Painted elves

  • +2 Dexterity, −2 Intelligence: Painted elves are just as graceful as their high elf cousins, but hardier and less inclined to intellectual pursuits.
  • Medium. No special penalties or bonuses.
  • Base land speed 30 feet.
  • Low-light vision.
  • Sleepless: Painted elves are immune to sleep spells and effects and trance for four hours in-stead of sleeping for eight hours.
  • Resist enchantment: Painted elves have a +2 racial saving throw bonus against enchantment spells and effects.
  • Weapon Proficiency: Painted elves are automatically proficient with the longsword, scimitar, longbow, composite longbow, shortbow, and composite shortbow.
  • Keen Senses: Painted elves gain a +2 racial bonus on Perception and Search checks.
  • Heat Endurance: Painted elves gain Heat Endurance (Sandstorm 50) as a bonus feat.
  • Automatic languages: Common, elven. Bonus languages: Bhuka, Giant, Gnoll, Orc, Sylvan.

Elves

The Adventurer's Guild Savannah